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9/03/2019

Computer graphics

UNIT-I:- 
2D Primitives Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output primitives – Two dimensional Geometric transformations - Two dimensional viewing – Line, Polygon, Curve and Text clipping algorithms 

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UNIT-II:- 
3D Concepts Parallel and Perspective projections - Three dimensional object representation – Polygons, Curved lines, Splines, Quadric Surfaces, - Visualization of data sets - 3Dtransformations – Viewing -Visible surface identification. 

          DOWNLOAD UNIT -2

UNIT-III:- 
Graphics ProgrammingColor Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation, Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –Drawing three dimensional objects - Drawing three dimensional scenes 

              DOWNLOAD UNIT -3

UNIT- IV:- 
Rendering Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –Adding shadows of objects – Building a camera in a program – Creating shaded objects– Rendering texture – Drawing Shadows. 

            DOWNLOAD UNIT -4

UNIT- V:- 
FractalsFractals and Self similarity – Peano curves – Creating image by iterated functions – Mandelbrot sets – Julia Sets – Random Fractals 

          DOWNLOAD UNIT -5

UNIT- VI:- 
Overview of Ray Tracing Intersecting rays with other primitives – Adding Surface texture – Reflections andTransparency – Boolean operations on Objects. 

       DOWNLOAD UNIT -6 

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